Utopian and science-fiction constructions at “Anime Architecture” exhibition at Tchoban Foundation

The new temporary exhibition at the Museum of Architectural Drawing in Berlin shows original drawings from renowned Japanese animation films. The show focuses on a selection of superb renderings of urban architecture made for the screen.

 

Concept design for Ghost in the Shell 2: Innocence (2004) Pencil on paper, 176 × 250 mm Illustrator: Takashi Watabe Copyright: © 2004 Shirow Masamune / KODANSHA · IG, ITNDDTD

Concept design for Ghost in the Shell 2: Innocence (2004) Pencil on paper, 176 × 250 mm Illustrator: Takashi Watabe Copyright: © 2004 Shirow Masamune / KODANSHA · IG, ITNDDTD

 

In drawings for the films Patlabor (1989), Ghost in the Shell (1995) and Ghost in the Shell 2 – Innocence (2004), the megalopolis skyline is seen to be crushing in on what remains of traditional wooden housing. Industrial sites with endless labyrinths of cables and piping and utopian science-fiction constructions form backdrops for the dynamic film plots. Since the films Akira (1988) and Ghost in the Shell (1995), Japanese anime has secured its place in international pop culture, attracting a growing public in Europe.


 

Practical information

“Anime Architecture”
July 23, 2016 – October 16, 2016
Tchoban Foundation. Museum for Architectural Drawing
Christinenstraße 18a, 10119 Berlin
Germany

 


The exhibition presents works by Hiromasa Ogura (art director), Mamoru Oshii (director), Atsushi Takeuchi (layout) and Takashi Watabe (layout).

 

Concept design for Ghost in the Shell 2: Innocence (2004) Pencil on paper, 176 × 250 mm Illustrator: Takashi Watabe Copyright: © 2004 Shirow Masamune / KODANSHA · IG, ITNDDTD

Concept design for Ghost in the Shell 2: Innocence (2004) Pencil on paper, 176 × 250 mm Illustrator: Takashi Watabe Copyright: © 2004 Shirow Masamune / KODANSHA · IG, ITNDDTD

Concept design for Ghost in the Shell 2: Innocence (2004) Pencil on paper, 176 × 250 mm Illustrator: Takashi Watabe Copyright: © 2004 Shirow Masamune / KODANSHA · IG, ITNDDTD

Concept design for Ghost in the Shell 2: Innocence (2004) Pencil on paper, 176 × 250 mm Illustrator: Takashi Watabe Copyright: © 2004 Shirow Masamune / KODANSHA · IG, ITNDDTD

 

These artists belong to a generation of illustrators who drew animation films almost only by hand. Although today computer graphics are additionally used across all areas of production, paper, pencil and brush remain their essential tools. Thanks to their artistic craftsmanship, the works are finished with an intricate attention to detail and high quality drafting.

 

Layout for Ghost in the Shell (1995), cut 335 Pencil and coloured pencil on printed paper, 240 × 370 mm Illustrator: Atsushi Takeuchi Copyright: © 1995 Shirow Masamune / KODANSHA · BANDAI VISUAL · MANGA ENTERTAINMENT Ltd.

Layout for Ghost in the Shell (1995), cut 335 Pencil and coloured pencil on printed paper, 240 × 370 mm Illustrator: Atsushi Takeuchi Copyright: © 1995 Shirow Masamune / KODANSHA · BANDAI VISUAL · MANGA ENTERTAINMENT Ltd.

Background for Ghost in the Shell (1995), cut 335 Gouache on paper and acrylic on transparent film, 280 × 380 mm Illustrator: Hiromasa Ogura Copyright: © 1995 Shirow Masamune / KODANSHA · BANDAI VISUAL · MANGA ENTERTAINMENT Ltd.

Background for Ghost in the Shell (1995), cut 335 Gouache on paper and acrylic on transparent film, 280 × 380 mm Illustrator: Hiromasa Ogura Copyright: © 1995 Shirow Masamune / KODANSHA · BANDAI VISUAL · MANGA ENTERTAINMENT Ltd.

 

The exhibited works demonstrate the four stages in the creative process of developing a background image: setting, image board, layout and background. The initial setting is a sketch of the scene, generally in pencil, defining the architecture, landscape and functionality of moving elements. Secondly, the art director defines the colour palette in an image board for the scene. Thirdly, the layout is a preliminary drawing with precise specifications of the position of objects and figures as well as reference to camera position and movement. Finally, based on the layout, the coloured background illustration is completed. The settings, image boards and layouts are shown here in a separate room. The background plates are arranged so that their relation to the other stages of development can easily be discerned.

 

Layout for Ghost in the Shell (1995), cut 477 Pencil and coloured pencil on printed paper, 240 × 370 mm Illustrator: Takashi Watabe Copyright: © 1995 Shirow Masamune / KODANSHA · BANDAI VISUAL · MANGA ENTERTAINMENT Ltd.

Layout for Ghost in the Shell (1995), cut 477 Pencil and coloured pencil on printed paper, 240 × 370 mm Illustrator: Takashi Watabe  © 1995 Shirow Masamune / KODANSHA · BANDAI VISUAL · MANGA ENTERTAINMENT Ltd.

Background for Ghost in the Shell (1995), cut 477 Gouache on paper and acrylic on transparent film, 270 × 390 mm Illustrator: Hiromasa Ogura Copyright: © 1995 Shirow Masamune / KODANSHA · BANDAI VISUAL · MANGA ENTERTAINMENT Ltd.

Background for Ghost in the Shell (1995), cut 477 Gouache on paper and acrylic on transparent film, 270 × 390 mm Illustrator: Hiromasa Ogura © 1995 Shirow Masamune / KODANSHA · BANDAI VISUAL · MANGA ENTERTAINMENT Ltd.

 

It is often difficult to gain permission to publicly display such works as the artists are mostly employed, giving up their rights to the production studios. Furthermore, the drawings are part of studio daily life in which everything is channelled towards the final result – the finished film – and thus are not greatly valued. Thanks to the artists’ own archives, these fantastic drawings have been preserved. Alongside the presentation of the fascinating drawn landscapes, the visitor gains a glimpse into the creative process of anime films.

 

Background for Ghost in the Shell (1995), cut 509 Gouache on paper and acrylic on transparent film, 270 × 380 mm Illustrator: Hiromasa Ogura Copyright: © 1995 Shirow Masamune / KODANSHA · BANDAI VISUAL · MANGA ENTERTAINMENT Ltd.

Background for Ghost in the Shell (1995), cut 509 Gouache on paper and acrylic on transparent film, 270 × 380 mm Illustrator: Hiromasa Ogura Copyright: © 1995 Shirow Masamune / KODANSHA · BANDAI VISUAL · MANGA ENTERTAINMENT Ltd.

Background for Ghost in the Shell (1995), cut 509 Gouache on paper and acrylic on transparent film, 270 × 380 mm Illustrator: Hiromasa Ogura Copyright: © 1995 Shirow Masamune / KODANSHA · BANDAI VISUAL · MANGA ENTERTAINMENT Ltd.

Background for Ghost in the Shell (1995), cut 509 Gouache on paper and acrylic on transparent film, 270 × 380 mm Illustrator: Hiromasa Ogura Copyright: © 1995 Shirow Masamune / KODANSHA · BANDAI VISUAL · MANGA ENTERTAINMENT Ltd.

 

The exhibition is curated by Stefan Riekeles (Les Jardins des Pilotes) and Nadejda Bartels (Tchoban Foundation).

 

 

Concept design for Ghost in the Shell 2: Innocence (2004) Pencil on paper, 176 × 250 mm Illustrator: Takashi Watabe Copyright: © 2004 Shirow Masamune / KODANSHA · IG, ITNDDTD

Concept design for Ghost in the Shell 2: Innocence (2004) Pencil on paper, 176 × 250 mm Illustrator: Takashi Watabe Copyright: © 2004 Shirow Masamune / KODANSHA · IG, ITNDDTD


 

News source: Tchoban Foundation
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